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Posté le 27 Jan 2015 à 00h19- Edité 1 fois - Dernière édition le 27 Jan 2015 à 00h21
Bonjour à tous !
La mise à jour d'équilibrage divers annoncée précédemment vient d'être effectuée. Voici ce qui change à partir de maintenant.
Joueur qui démarre la partie : À partir de maintenant le joueur qui commence la partie est celui qui a dépensé le plus de ressource dans sa composition d'armée (ou celui à qui il en reste le moins, comme vous préférez). En cas d'égalité, c'est celui qui a le moins de territoires (et en cas encore d'égalité celui qui a terminé sa composition le plus rapidement).
Obstacles ressource : Le système de construction d'obstacle ressource a changé, désormais il ne compte plus comme une action complexe (vous pouvez actionner ce pouvoir autant que vous voulez dans la limite de vos ressources disponibles, il ne prend pas la place d'une attaque). Son prix est fixé à 20 points de ressource. Les unités au corps-à-corps construisent des obstacles complets de 20 points de Santé, et les unités de tir des obstacles à meurtrière de 5 points de Santé. De plus, chaque unité peut renforcer les obstacles ressources de son camp.
Équilibrage : Les points de santé des Totems passent à 300 en partie à 500 points de ressource, 500 en 800 points, et 800 en 1200 points.
De nombreuses unités ayant également changées, nous n'allons pas énumérer toutes les modifications ici. Je vous invite à faire des parties locales pour tester les nouvelles caractéristiques. Sachez juste que nous avons analysé avec beaucoup de soin les parties jouées durant cette alpha ainsi que vos remarques pour mettre au point un système d'équilibrage précis, qui a abouti à ces modifications. Bref, on espère que ça vous conviendra :D
Nouveauté bonus : La portée des unités s'affiche maintenant lorsque l'on fait un clic droit dessus. De plus, si vous faites un cliqué-glissé droit sur la carte, cela fait apparaitre un "testeur de trajectoire", qui est une ligne reliant deux cases afin de savoir si des obstacles se situent entre les deux ou non (pratique pour savoir si une unité sera couverte à tel ou tel point). Le nombre de case les séparant est également affiché.
Voilà j'espère que toutes ces modifications vous permettrons d'encore plus vous amuser.
Bon jeu à vous !
La guerre étant, chacun le sait, la forme collective et violente de la conversation.